refactor(Hi.Sample): follow the Buckle to Mount rename -- the machine-tool and machining-project build demos and the coordinate-entry displayees use the ...Mount members
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
This commit is contained in:
@@ -60,9 +60,9 @@ namespace Sample.Disp
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return;
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////Console.WriteLine($"B: {CoordinateIndex}; {coordinateMove}");
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Vec3d mcXyz_AttacherAtTableBuckleZero = MillingEquipmentFunc?.Invoke()
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?.GetMachinePositionAtTableBuckleZero();
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if (mcXyz_AttacherAtTableBuckleZero == null)
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Vec3d mcXyz_AttacherAtTableMountZero = MillingEquipmentFunc?.Invoke()
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?.GetMachinePositionAtTableMountZero();
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if (mcXyz_AttacherAtTableMountZero == null)
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return;
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Vec3d coordinateMove;
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@@ -85,7 +85,7 @@ namespace Sample.Disp
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//Console.WriteLine($"text: [{text}]");
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bind.ModelMatStack.Push();
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bind.ModelMatStack.Trans(coordinateMove - mcXyz_AttacherAtTableBuckleZero);
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bind.ModelMatStack.Trans(coordinateMove - mcXyz_AttacherAtTableMountZero);
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CoordinateDrawing.Display(bind, text);
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bind.ModelMatStack.Pop();
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}
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@@ -96,9 +96,9 @@ namespace Sample.Disp
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if (ncEnv == null || NcEnv.CncBrand != CncBrand.Heidenhain)
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return;
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Vec3d mcXyz_AttacherAtTableBuckleZero = MillingEquipmentFunc?.Invoke()
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?.GetMachinePositionAtTableBuckleZero();
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if (mcXyz_AttacherAtTableBuckleZero == null)
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Vec3d mcXyz_AttacherAtTableMountZero = MillingEquipmentFunc?.Invoke()
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?.GetMachinePositionAtTableMountZero();
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if (mcXyz_AttacherAtTableMountZero == null)
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return;
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Vec3d coordinateMove;
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if (HeidenhainCycleDef247Q339 == 0 && HeidenhainCycleDef7Arg == null)
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@@ -107,13 +107,13 @@ namespace Sample.Disp
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HeidenhainCycleDef247Q339, HeidenhainCycleDef7Arg, ncEnv);
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dst.Expand(-mcXyz_AttacherAtTableBuckleZero + coordinateMove);
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dst.Expand(-mcXyz_AttacherAtTableMountZero + coordinateMove);
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}
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/// <inheritdoc/>
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public Anchor GetAnchor()
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{
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return MillingEquipmentFunc?.Invoke()?.GetMachiningChain()
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?.GetTableBuckle()?.GetAnchor();
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?.GetTableMount()?.GetAnchor();
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}
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}
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}
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@@ -82,7 +82,7 @@ public class IsoCoordinateEntryDisplayee : IAnchoredDisplayee
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dst.Expand(attacherPos);
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}
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/// <inheritdoc/>
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/// <returns>Table Buckle if existed; otherwise, return null.</returns>
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/// <returns>Table Mount if existed; otherwise, return null.</returns>
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public Anchor GetAnchor()
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{
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return MillingEquipmentFunc?.Invoke()?.GetMachiningChain()?.GetAnchor();
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@@ -41,7 +41,7 @@ namespace Sample.MachineTool
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{
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GeneralXyzabcMachineTool dst = GeneralXyzabcMachineTool.CreateFromChainCode(
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"[O][Y][X][C][w];[O][Z][B][S][t]");
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if (dst.ToolBuckleTransformer is StaticTranslation st)
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if (dst.ToolMountTransformer is StaticTranslation st)
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st.Trans = new Vec3d(-72.40, 72.40, 176.44);
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dst.TransformerB.Pivot = new Vec3d(-72.4, -177.4, 225.94);
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Dictionary<string, Solid> solidMap = new Dictionary<string, Solid>()
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@@ -22,7 +22,7 @@ public static class DemoBuildMachineToolWithoutGeometrys
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{
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GeneralXyzabcMachineTool xyzabcMachineTool = GeneralXyzabcMachineTool.CreateFromChainCode(
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"[O][C][w];[O][X][Y][Z][B][S][t]");
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if (xyzabcMachineTool.ToolBuckleTransformer is StaticTranslation st)
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if (xyzabcMachineTool.ToolMountTransformer is StaticTranslation st)
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st.Trans = new Vec3d(-200, 200, 400);
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return xyzabcMachineTool;
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}
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@@ -71,16 +71,16 @@ public static class DemoBuildGeomOnlyMachiningProject
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};
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//The fixture topology is free; the default shape has one branch from the
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//geometry anchor to each buckle, so the workpiece buckle is placed by the
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//geometry anchor to each mount, so the workpiece mount is placed by the
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//transformer of the branch to it: on top of the 10 mm thick fixture geom.
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Fixture fixture = Fixture.CreateDefault();
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fixture.Geom = new Box3d(new Vec3d(-40, -40, 0), new Vec3d(40, 40, 10));
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Branch.Get(fixture.GeomAnchor, fixture.WorkpieceBuckle).Transformer
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Branch.Get(fixture.GeomAnchor, fixture.WorkpieceMount).Transformer
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= new StaticTranslation(new Vec3d(0, 0, 10));
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localProjectService.Fixture = fixture;
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//The default shape already leads from the geometry anchor to the fixture
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//buckle and to program zero by zero translations.
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//mount and to program zero by zero translations.
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Workpiece workpiece = Workpiece.CreateDefault();
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workpiece.InitResolution = 0.25;
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workpiece.InitGeom = new Box3d(0, 0, -50, 70, 50, 0);
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@@ -184,18 +184,18 @@ public static class DemoBuildMachiningProject
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#region ConfigureFixture
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//The fixture topology is free; the default shape has one branch from the
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//geometry anchor to each buckle, so the workpiece buckle is placed by the
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//geometry anchor to each mount, so the workpiece mount is placed by the
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//transformer of the branch to it: on top of the 10 mm thick fixture geom.
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Fixture fixture = Fixture.CreateDefault();
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fixture.Geom = new Box3d(new Vec3d(-40, -40, 0), new Vec3d(40, 40, 10));
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Branch.Get(fixture.GeomAnchor, fixture.WorkpieceBuckle).Transformer
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Branch.Get(fixture.GeomAnchor, fixture.WorkpieceMount).Transformer
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= new StaticTranslation(new Vec3d(0, 0, 10));
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localProjectService.Fixture = fixture;
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#endregion
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#region ConfigureWorkpiece
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//The default shape already leads from the geometry anchor to the fixture
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//buckle and to program zero by zero translations.
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//mount and to program zero by zero translations.
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Workpiece workpiece = Workpiece.CreateDefault();
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workpiece.InitResolution = 0.25;
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workpiece.InitGeom = new Box3d(0, 0, -50, 70, 50, 0);
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