refactor(Hi.Sample)!: Box3d, Tri3d, DVec3d and Box2d are named box3d_t, tri3d_t, dvec3d_t and box2d_t -- the C++ typedef names, following HiGeom; the Hi.Native vec3d/tri3d/box3d mirrors are the Hi.Geom values now and vec3f is Hi.Geom.vec3f_t (a word-boundary identifier rename; compound names, string literals and the wire kind names are untouched)

BREAKING CHANGE: source that names these types must use the _t names; the Hi.Native mirrors are gone.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
This commit is contained in:
2026-09-24 13:54:35 +08:00
co-authored by Claude Fable 5.1
parent 7d79db5685
commit 1b834cff0d
14 changed files with 33 additions and 33 deletions
+1 -1
View File
@@ -32,7 +32,7 @@ public static class DemoUtil
LocalApp.AppBegin(loggerFactory.CreateLogger("Hi.Sample"));
try
{
Box3d box = new Box3d();
box3d_t box = new box3d_t();
displayee.ExpandToBox3d(ref box);
Console.WriteLine($"{title}: {displayee.GetType().Name} bounding {box}");
Console.WriteLine("Assign it to your canvas' DispEngine.Displayee to see it.");