refactor(Hi.Sample)!: Box3d, Tri3d, DVec3d and Box2d are named box3d_t, tri3d_t, dvec3d_t and box2d_t -- the C++ typedef names, following HiGeom; the Hi.Native vec3d/tri3d/box3d mirrors are the Hi.Geom values now and vec3f is Hi.Geom.vec3f_t (a word-boundary identifier rename; compound names, string literals and the wire kind names are untouched)
BREAKING CHANGE: source that names these types must use the _t names; the Hi.Native mirrors are gone. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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@@ -32,7 +32,7 @@ public static class DemoUtil
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LocalApp.AppBegin(loggerFactory.CreateLogger("Hi.Sample"));
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try
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{
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Box3d box = new Box3d();
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box3d_t box = new box3d_t();
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displayee.ExpandToBox3d(ref box);
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Console.WriteLine($"{title}: {displayee.GetType().Name} bounding {box}");
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Console.WriteLine("Assign it to your canvas' DispEngine.Displayee to see it.");
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