refactor(Hi.Sample)!: Box3d, Tri3d, DVec3d and Box2d are named box3d_t, tri3d_t, dvec3d_t and box2d_t -- the C++ typedef names, following HiGeom; the Hi.Native vec3d/tri3d/box3d mirrors are the Hi.Geom values now and vec3f is Hi.Geom.vec3f_t (a word-boundary identifier rename; compound names, string literals and the wire kind names are untouched)
BREAKING CHANGE: source that names these types must use the _t names; the Hi.Native mirrors are gone. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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@@ -126,7 +126,7 @@ namespace Sample.Disp
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{
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//the rgb values set as casual.
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vec3d_t rgb = ColorUtil.GetDiscreteRgb(i);
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Tri3d tri = new Tri3d(new vec3d_t(i, 0, 0), new vec3d_t(i + 1, 0, 0), new vec3d_t(i + 0.5, 0, 1));
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tri3d_t tri = new tri3d_t(new vec3d_t(i, 0, 0), new vec3d_t(i + 1, 0, 0), new vec3d_t(i + 0.5, 0, 1));
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for (int j = 0; j < 3; j++)
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{
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vs[k++] = rgb.x;
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@@ -147,7 +147,7 @@ namespace Sample.Disp
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{
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//the rgb values set as casual.
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vec3d_t rgb = ColorUtil.GetDiscreteRgb(i);
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Tri3d tri = new Tri3d(new vec3d_t(i, 0, 3), new vec3d_t(i + 1, 0, 3), new vec3d_t(i + 0.5, 0, 4));
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tri3d_t tri = new tri3d_t(new vec3d_t(i, 0, 3), new vec3d_t(i + 1, 0, 3), new vec3d_t(i + 0.5, 0, 4));
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vec3d_t nn = tri.GetNormal();
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for (int j = 0; j < 3; j++)
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{
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@@ -171,16 +171,16 @@ namespace Sample.Disp
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}
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/// <summary>
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/// Demonstrates drawing 3D triangles using the Tri3d helper class.
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/// Demonstrates drawing 3D triangles using the tri3d_t helper class.
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/// Creates a series of triangles and renders them as both face (filled) and line (wireframe) drawings.
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/// Shows how to apply different colors to faces and lines of the same geometry.
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/// </summary>
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public static void DrawTri3d()
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{
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int n = 10;
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List<Tri3d> tris = new List<Tri3d>(n);
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List<tri3d_t> tris = new List<tri3d_t>(n);
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for (int i = 0; i < n; i++)
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tris.Add(new Tri3d(new vec3d_t(i, 0, 0), new vec3d_t(i + 1, 0, 0), new vec3d_t(i + 0.5, 0, 1)));
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tris.Add(new tri3d_t(new vec3d_t(i, 0, 0), new vec3d_t(i + 1, 0, 0), new vec3d_t(i + 0.5, 0, 1)));
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Drawing faceDraw = tris.GetFaceDrawing();
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Drawing linesDraw = tris.ToLineDrawing();
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