404 lines
15 KiB
C#
404 lines
15 KiB
C#
using Hi.Disp;
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using Hi.Native;
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using Hi.PanelModels;
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using System;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using System.Collections.Generic;
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using Hi.Geom;
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namespace Hi.Wpf.Disp
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{
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#region WPF Rendering Canvas
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/// <summary>
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/// Provides a WPF rendering canvas for 3D visualization of HiAPI components.
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/// Handles user interactions, rendering, and integration with the DispEngine system.
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/// </summary>
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/// <remarks>
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/// This canvas provides the core rendering capabilities for WPF applications using HiAPI.
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/// It manages mouse, keyboard, and touch events, and transforms them into appropriate
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/// actions in the 3D environment.
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/// </remarks>
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public class RenderingCanvas : UserControl, IDisposable
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{
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#region Core_Properties
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/// <summary>
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/// The DispEngine instance that handles rendering and user interactions
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/// </summary>
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public DispEngine DispEngine { get; } = new DispEngine();
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/// <summary>
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/// Internal container for rendering content
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/// </summary>
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private UserControl DisplayerPane { get; }
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/// <summary>
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/// Dictionary to store touch point information
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/// </summary>
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private Dictionary<int, Point> TouchingPointsMap { get; } = new Dictionary<int, Point>();
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/// <summary>
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/// Dictionary to store previous positions of touch points
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/// </summary>
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private Dictionary<int, Point> PreviousTouchingPointsMap { get; } = new Dictionary<int, Point>();
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#endregion
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#region Initialization
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/// <summary>
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/// Initializes a new instance of the RenderingCanvas
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/// </summary>
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public RenderingCanvas()
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{
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DispEngine.BackgroundColor = new Vec3d(0.1, 0.1, 0.5);
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DispEngine.BackgroundOpacity = 0.1;
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// Configure the main control properties
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HorizontalAlignment = HorizontalAlignment.Stretch;
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VerticalAlignment = VerticalAlignment.Stretch;
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Focusable = true;
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KeyboardNavigation.SetDirectionalNavigation(this, KeyboardNavigationMode.Cycle);
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DataContextChanged += CanvasDataContextChanged;
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// Create and configure the display pane
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DisplayerPane = new UserControl();
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DisplayerPane.HorizontalAlignment = HorizontalAlignment.Stretch;
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DisplayerPane.VerticalAlignment = VerticalAlignment.Stretch;
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DisplayerPane.Focusable = true;
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DisplayerPane.IsTabStop = true;
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// Connect event handlers for user input and window events
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DisplayerPane.SizeChanged += RenderingCanvas_SizeChanged;
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DisplayerPane.MouseMove += RenderingCanvas_MouseMove;
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DisplayerPane.MouseDown += RenderingCanvas_MouseDown;
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DisplayerPane.MouseUp += RenderingCanvas_MouseUp;
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DisplayerPane.MouseWheel += RenderingCanvas_MouseWheel;
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DisplayerPane.KeyDown += RenderingCanvas_KeyDown;
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DisplayerPane.KeyUp += RenderingCanvas_KeyUp;
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DisplayerPane.Loaded += RenderingCanvas_Loaded;
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DisplayerPane.Unloaded += RenderingCanvas_Unloaded;
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DisplayerPane.IsVisibleChanged += DisplayerPane_IsVisibleChanged;
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// Add touch event handlers
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DisplayerPane.TouchDown += RenderingCanvas_TouchDown;
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DisplayerPane.TouchMove += RenderingCanvas_TouchMove;
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DisplayerPane.TouchUp += RenderingCanvas_TouchUp;
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// Enable touch support
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this.IsManipulationEnabled = true;
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// Add the display pane to this control's content
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Content = DisplayerPane;
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}
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#endregion
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#region Touch_Events
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/// <summary>
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/// Handles the touch down event
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/// </summary>
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private void RenderingCanvas_TouchDown(object sender, TouchEventArgs e)
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{
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// Add touch point to dictionary
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Point touchPoint = e.GetTouchPoint(DisplayerPane).Position;
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DispEngine.TouchDown(e.TouchDevice.Id,
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(int)touchPoint.X, (int)touchPoint.Y);
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// Ensure control gets focus
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DisplayerPane.Focus();
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e.TouchDevice.Capture(DisplayerPane);
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e.Handled = true;
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}
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/// <summary>
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/// Handles the touch move event
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/// </summary>
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private void RenderingCanvas_TouchMove(object sender, TouchEventArgs e)
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{
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Point touchPoint = e.GetTouchPoint(DisplayerPane).Position;
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DispEngine.TouchMove(e.TouchDevice.Id,
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(int)touchPoint.X, (int)touchPoint.Y);
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e.Handled = true;
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}
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/// <summary>
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/// Handles the touch up event
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/// </summary>
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private void RenderingCanvas_TouchUp(object sender, TouchEventArgs e)
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{
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DispEngine.TouchUp(e.TouchDevice.Id);
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e.Handled = true;
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}
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#endregion
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#region Window_Events
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/// <summary>
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/// Handles window state changes (maximize, minimize, etc.)
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/// </summary>
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private unsafe void RenderingCanvas_StateChanged(object sender, EventArgs e)
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{
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switch ((sender as Window).WindowState)
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{
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case WindowState.Maximized:
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DispEngine.IsVisible = true;
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break;
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case WindowState.Minimized:
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DispEngine.IsVisible = false;
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break;
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case WindowState.Normal:
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DispEngine.IsVisible = true;
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break;
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}
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}
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/// <summary>
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/// Handles data context changes
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/// </summary>
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private unsafe void CanvasDataContextChanged(object sender, DependencyPropertyChangedEventArgs e)
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{
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DispEngine pre = e.OldValue as DispEngine;
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DispEngine cur = e.NewValue as DispEngine;
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//child's binding event is triggered after IsVisible event and Load event.
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if (pre != null) //this section will never occur if the datacontext not set twice.
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{
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pre.Terminate();
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pre.ImageRequestAfterBufferSwapped -= RenderingCanvas_BufferSwapped;
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}
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if (cur != null)
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{
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cur.ImageRequestAfterBufferSwapped += RenderingCanvas_BufferSwapped;
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cur.Start((int)DisplayerPane.RenderSize.Width, (int)DisplayerPane.RenderSize.Height);
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cur.IsVisible = IsVisible;
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}
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}
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/// <summary>
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/// Reference to the current window containing this control
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/// </summary>
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private Window currentWindow;
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/// <summary>
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/// Gets or sets the current window, connecting or disconnecting state change events
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/// </summary>
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Window CurrentWindow
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{
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get => currentWindow; set
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{
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if (currentWindow != null)
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currentWindow.StateChanged -= RenderingCanvas_StateChanged;
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currentWindow = value;
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if (currentWindow != null)
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currentWindow.StateChanged += RenderingCanvas_StateChanged;
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}
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}
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/// <summary>
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/// Handles the loaded event
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/// </summary>
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private unsafe void RenderingCanvas_Loaded(object sender, RoutedEventArgs e)
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{
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// Get the window containing this control
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CurrentWindow = Window.GetWindow(this);
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// Set up DispEngine rendering
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DispEngine.ImageRequestAfterBufferSwapped -= RenderingCanvas_BufferSwapped;
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DispEngine.ImageRequestAfterBufferSwapped += RenderingCanvas_BufferSwapped;
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DispEngine.Start((int)DisplayerPane.RenderSize.Width, (int)DisplayerPane.RenderSize.Height);
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DispEngine.IsVisible = IsVisible;
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}
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/// <summary>
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/// Handles the unloaded event
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/// </summary>
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private unsafe void RenderingCanvas_Unloaded(object sender, RoutedEventArgs e)
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{
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DispEngine.IsVisible = IsVisible;
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DispEngine.ImageRequestAfterBufferSwapped -= RenderingCanvas_BufferSwapped;
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CurrentWindow = null;
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}
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#endregion
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#region DispEngine_Rendering
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/// <summary>
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/// Handles the buffer swapped event from DispEngine
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/// </summary>
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private unsafe void RenderingCanvas_BufferSwapped(byte* data, int w, int h)
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{
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if (data == null)
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return;
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// Copy pixel data from DispEngine
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int n = w * h * 4;
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byte[] arr = new byte[n];
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for (int i = 0; i < n; i++)
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arr[i] = data[i];
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// Update UI on the UI thread
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DisplayerPane.Dispatcher.InvokeAsync(() =>
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{
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BitmapSource bitmap = BitmapSource.Create(w, h, 1, 1, PixelFormats.Bgra32, null, arr, w * 4);
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DisplayerPane.Background = new ImageBrush(bitmap);
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});
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}
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/// <summary>
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/// Handles the size changed event
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/// </summary>
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private void RenderingCanvas_SizeChanged(object sender, SizeChangedEventArgs e)
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{
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// Notify DispEngine of size changes
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DispEngine.Resize((int)DisplayerPane.RenderSize.Width, (int)DisplayerPane.RenderSize.Height);
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}
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/// <summary>
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/// Handles visibility changes
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/// </summary>
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private unsafe void DisplayerPane_IsVisibleChanged(object sender, DependencyPropertyChangedEventArgs e)
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{
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// Update visibility state in DispEngine
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DispEngine.IsVisible = IsVisible;
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}
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#endregion
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#region Keyboard_Events
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/// <summary>
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/// Handles the key up event
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/// </summary>
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private void RenderingCanvas_KeyUp(object sender, KeyEventArgs e)
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{
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DispEngine.KeyUp((long)e.Key);
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}
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/// <summary>
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/// Handles the key down event
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/// </summary>
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private void RenderingCanvas_KeyDown(object sender, KeyEventArgs e)
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{
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DispEngine.KeyDown((long)e.Key);
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// Map specific keys for view transformation
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long key = (long)e.Key;
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if (key == (long)Key.RightShift)
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key = (long)Key.LeftShift;
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DispEngine.KeyDownTransform(key, new key_table__transform_view_by_key_pressing_t()
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{
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HOME = (long)Key.Home,
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PAGE_UP = (long)Key.PageUp,
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PAGE_DOWN = (long)Key.PageDown,
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F1 = (long)Key.F1,
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F2 = (long)Key.F2,
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F3 = (long)Key.F3,
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F4 = (long)Key.F4,
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SHIFT = (long)Key.LeftShift,
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ARROW_LEFT = (long)Key.Left,
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ARROW_RIGHT = (long)Key.Right,
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ARROW_DOWN = (long)Key.Down,
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ARROW_UP = (long)Key.Up
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});
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}
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#endregion
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#region Mouse_Events
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/// <summary>
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/// Helper method to get mouse button mask
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/// </summary>
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internal static HiMouseButtonMask GetMouseButtonMask(MouseDevice device)
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{
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HiMouseButtonMask mouseButtonMask = 0;
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mouseButtonMask.SetLeftPressed(device.LeftButton == MouseButtonState.Pressed);
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mouseButtonMask.SetMiddlePressed(device.MiddleButton == MouseButtonState.Pressed);
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mouseButtonMask.SetRightPressed(device.RightButton == MouseButtonState.Pressed);
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mouseButtonMask.SetXButton1Pressed(device.XButton1 == MouseButtonState.Pressed);
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mouseButtonMask.SetXButton2Pressed(device.XButton2 == MouseButtonState.Pressed);
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return mouseButtonMask;
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}
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/// <summary>
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/// Handles the mouse wheel event
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/// </summary>
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private void RenderingCanvas_MouseWheel(object sender, MouseWheelEventArgs e)
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{
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// Handle mouse wheel for zoom operations
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DispEngine.MouseWheel(0, e.Delta / 120);
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DispEngine.MouseWheelTransform(0, e.Delta / 120);
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}
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/// <summary>
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/// Handles the mouse up event
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/// </summary>
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private void RenderingCanvas_MouseUp(object sender, MouseButtonEventArgs e)
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{
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// Handle mouse button release
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DispEngine.MouseButtonUp((long)e.ChangedButton);
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(sender as UIElement)?.ReleaseMouseCapture();
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}
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/// <summary>
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/// Handles the mouse down event
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/// </summary>
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private void RenderingCanvas_MouseDown(object sender, MouseButtonEventArgs e)
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{
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// Handle mouse button press
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DispEngine.MouseButtonDown((long)e.ChangedButton);
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DisplayerPane.Focus();
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(sender as UIElement)?.CaptureMouse();
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}
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/// <summary>
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/// Handles the mouse move event
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/// </summary>
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private void RenderingCanvas_MouseMove(object sender, MouseEventArgs e)
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{
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// Update mouse position and handle drag transforms
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Point p = e.GetPosition(DisplayerPane);
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DispEngine.MouseMove((int)p.X, (int)p.Y);
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DispEngine.MouseDragTransform((int)p.X, (int)p.Y,
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new mouse_button_table__transform_view_by_mouse_drag_t()
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{
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LEFT_BUTTON = (long)MouseButton.Left,
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RIGHT_BUTTON = (long)MouseButton.Right
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});
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}
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#endregion
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#region Cleanup
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/// <summary>
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/// Flag to track disposed state
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/// </summary>
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private bool disposedValue;
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/// <summary>
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/// Disposes managed resources
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/// </summary>
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protected virtual void Dispose(bool disposing)
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{
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if (!disposedValue)
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{
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if (disposing)
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{
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// Dispose the DispEngine to free resources
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DispEngine.Dispose();
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}
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disposedValue = true;
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}
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}
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/// <summary>
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/// Public dispose method to free resources
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/// </summary>
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public void Dispose()
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{
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// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
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Dispose(disposing: true);
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GC.SuppressFinalize(this);
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}
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#endregion
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}
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#endregion
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}
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