refactor(Hi.Sample)!: Vec3d and Vec2d are named vec3d_t and vec2d_t -- the C++ typedef names, following HiGeom 43fccaf (a word-boundary identifier rename over the 14 demo files the 09-24 rename batch left behind; the repo builds against the HiGeom project reference, so it had stopped compiling)
BREAKING CHANGE: source that names Hi.Geom.Vec3d or Hi.Geom.Vec2d as the vector type must say vec3d_t / vec2d_t. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
This commit is contained in:
@@ -31,8 +31,8 @@ namespace Sample.Disp
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/// <inheritdoc/>
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/// <inheritdoc/>
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public void ExpandToBox3d(Box3d dst)
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public void ExpandToBox3d(Box3d dst)
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{
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{
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dst.Expand(new Vec3d(0, 0, 0));
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dst.Expand(new vec3d_t(0, 0, 0));
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dst.Expand(new Vec3d(3, 1, 1));
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dst.Expand(new vec3d_t(3, 1, 1));
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}
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}
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static void Main()
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static void Main()
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+9
-9
@@ -40,14 +40,14 @@ namespace Sample.Disp
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/// </summary>
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/// </summary>
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public static void DrawLines()
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public static void DrawLines()
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{
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{
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List<Vec3d> ps;
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List<vec3d_t> ps;
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double[] vs;
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double[] vs;
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int n = 10; //vertex num
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int n = 10; //vertex num
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////create drawPoints
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////create drawPoints
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ps = new List<Vec3d>(n);
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ps = new List<vec3d_t>(n);
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for (int i = 0; i < n; i++)
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for (int i = 0; i < n; i++)
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ps.Add(new Vec3d(i, 0, 0));
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ps.Add(new vec3d_t(i, 0, 0));
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vs = new double[ps.Count * 3];
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vs = new double[ps.Count * 3];
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for (int i = 0; i < ps.Count; i++)
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for (int i = 0; i < ps.Count; i++)
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{
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{
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@@ -125,8 +125,8 @@ namespace Sample.Disp
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for (int i = 0, k = 0; i < n; i++)
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for (int i = 0, k = 0; i < n; i++)
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{
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{
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//the rgb values set as casual.
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//the rgb values set as casual.
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Vec3d rgb = ColorUtil.GetDiscreteRgb(i);
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vec3d_t rgb = ColorUtil.GetDiscreteRgb(i);
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Tri3d tri = new Tri3d(new Vec3d(i, 0, 0), new Vec3d(i + 1, 0, 0), new Vec3d(i + 0.5, 0, 1));
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Tri3d tri = new Tri3d(new vec3d_t(i, 0, 0), new vec3d_t(i + 1, 0, 0), new vec3d_t(i + 0.5, 0, 1));
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for (int j = 0; j < 3; j++)
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for (int j = 0; j < 3; j++)
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{
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{
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vs[k++] = rgb.x;
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vs[k++] = rgb.x;
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@@ -146,9 +146,9 @@ namespace Sample.Disp
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for (int i = 0, k = 0; i < n; i++)
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for (int i = 0, k = 0; i < n; i++)
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{
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{
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//the rgb values set as casual.
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//the rgb values set as casual.
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Vec3d rgb = ColorUtil.GetDiscreteRgb(i);
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vec3d_t rgb = ColorUtil.GetDiscreteRgb(i);
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Tri3d tri = new Tri3d(new Vec3d(i, 0, 3), new Vec3d(i + 1, 0, 3), new Vec3d(i + 0.5, 0, 4));
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Tri3d tri = new Tri3d(new vec3d_t(i, 0, 3), new vec3d_t(i + 1, 0, 3), new vec3d_t(i + 0.5, 0, 4));
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Vec3d nn = tri.GetNormal();
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vec3d_t nn = tri.GetNormal();
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for (int j = 0; j < 3; j++)
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for (int j = 0; j < 3; j++)
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{
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{
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vs[k++] = rgb.x;
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vs[k++] = rgb.x;
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@@ -180,7 +180,7 @@ namespace Sample.Disp
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int n = 10;
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int n = 10;
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List<Tri3d> tris = new List<Tri3d>(n);
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List<Tri3d> tris = new List<Tri3d>(n);
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for (int i = 0; i < n; i++)
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for (int i = 0; i < n; i++)
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tris.Add(new Tri3d(new Vec3d(i, 0, 0), new Vec3d(i + 1, 0, 0), new Vec3d(i + 0.5, 0, 1)));
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tris.Add(new Tri3d(new vec3d_t(i, 0, 0), new vec3d_t(i + 1, 0, 0), new vec3d_t(i + 0.5, 0, 1)));
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Drawing faceDraw = tris.GetFaceDrawing();
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Drawing faceDraw = tris.GetFaceDrawing();
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Drawing linesDraw = tris.ToLineDrawing();
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Drawing linesDraw = tris.ToLineDrawing();
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+3
-3
@@ -20,15 +20,15 @@ namespace Sample.Disp
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public void Display(Bind bind)
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public void Display(Bind bind)
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{
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{
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bind.PickID = PickingID;
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bind.PickID = PickingID;
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bind.Rgb = new Vec3d(isMouseOver ? 0 : 1, 1, 1);
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bind.Rgb = new vec3d_t(isMouseOver ? 0 : 1, 1, 1);
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new Box3d(0, 0, 0, 1, 1, 1).DisplayFace(bind);
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new Box3d(0, 0, 0, 1, 1, 1).DisplayFace(bind);
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bind.PickID = 0;
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bind.PickID = 0;
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}
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}
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/// <inheritdoc/>
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/// <inheritdoc/>
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public void ExpandToBox3d(Box3d dst)
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public void ExpandToBox3d(Box3d dst)
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{
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{
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dst.Expand(new Vec3d(0, 0, 0));
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dst.Expand(new vec3d_t(0, 0, 0));
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dst.Expand(new Vec3d(1, 1, 1));
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dst.Expand(new vec3d_t(1, 1, 1));
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}
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}
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/// <inheritdoc/>
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/// <inheritdoc/>
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public override void OnMouseEnter(ui_event_type e, DispEngine dispEngine)
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public override void OnMouseEnter(ui_event_type e, DispEngine dispEngine)
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+2
-2
@@ -39,8 +39,8 @@ namespace Sample.Disp
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/// <inheritdoc/>
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/// <inheritdoc/>
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public void ExpandToBox3d(Box3d dst)
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public void ExpandToBox3d(Box3d dst)
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{
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{
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dst.Expand(new Vec3d(0, 0, 0));
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dst.Expand(new vec3d_t(0, 0, 0));
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dst.Expand(new Vec3d(1, 1, 3));
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dst.Expand(new vec3d_t(1, 1, 3));
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}
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}
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#region IDisposable Support
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#region IDisposable Support
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private bool disposedValue = false; // To detect redundant calls
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private bool disposedValue = false; // To detect redundant calls
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@@ -30,12 +30,12 @@ namespace Sample.Disp
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{
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{
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sun.Display(bind);
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sun.Display(bind);
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bind.ModelMatStack.Push();
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bind.ModelMatStack.Push();
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bind.ModelMatStack.Mul(new Mat4d(new AxisAngle4d(new Vec3d(0, 0, 1), angle_earth += 0.03)));
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bind.ModelMatStack.Mul(new Mat4d(new AxisAngle4d(new vec3d_t(0, 0, 1), angle_earth += 0.03)));
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bind.ModelMatStack.Mul(new Mat4d(new Vec3d(12, 0, 0)));
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bind.ModelMatStack.Mul(new Mat4d(new vec3d_t(12, 0, 0)));
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earth.Display(bind);
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earth.Display(bind);
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bind.ModelMatStack.Push();
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bind.ModelMatStack.Push();
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bind.ModelMatStack.Mul(new Mat4d(new AxisAngle4d(new Vec3d(0, 0, 1), angle_moon += 0.02)));
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bind.ModelMatStack.Mul(new Mat4d(new AxisAngle4d(new vec3d_t(0, 0, 1), angle_moon += 0.02)));
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bind.ModelMatStack.Mul(new Mat4d(new Vec3d(4, 0, 0)));
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bind.ModelMatStack.Mul(new Mat4d(new vec3d_t(4, 0, 0)));
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moon.Display(bind);
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moon.Display(bind);
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bind.ModelMatStack.Pop();
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bind.ModelMatStack.Pop();
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bind.ModelMatStack.Pop();
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bind.ModelMatStack.Pop();
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@@ -43,8 +43,8 @@ namespace Sample.Disp
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/// <inheritdoc/>
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/// <inheritdoc/>
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public void ExpandToBox3d(Box3d dst)
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public void ExpandToBox3d(Box3d dst)
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{
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{
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dst.Expand(new Vec3d(-14, -14, -2));
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dst.Expand(new vec3d_t(-14, -14, -2));
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dst.Expand(new Vec3d(14, 14, 2));
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dst.Expand(new vec3d_t(14, 14, 2));
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}
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}
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static void Main()
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static void Main()
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@@ -62,10 +62,10 @@ namespace Sample.Disp
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////Console.WriteLine($"B: {CoordinateIndex}; {coordinateMove}");
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////Console.WriteLine($"B: {CoordinateIndex}; {coordinateMove}");
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IMachiningEquipment equipment = MillingEquipmentFunc?.Invoke();
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IMachiningEquipment equipment = MillingEquipmentFunc?.Invoke();
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if (equipment == null
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if (equipment == null
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|| !equipment.TryGetMachinePositionAtTableMountZero(out Vec3d mcXyz_AttacherAtTableMountZero))
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|| !equipment.TryGetMachinePositionAtTableMountZero(out vec3d_t mcXyz_AttacherAtTableMountZero))
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return;
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return;
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Vec3d coordinateMove;
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vec3d_t coordinateMove;
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string text;
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string text;
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if (HeidenhainCycleDef247Q339 == 0 && HeidenhainCycleDef7Arg == null)
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if (HeidenhainCycleDef247Q339 == 0 && HeidenhainCycleDef7Arg == null)
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return;
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return;
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@@ -98,9 +98,9 @@ namespace Sample.Disp
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IMachiningEquipment equipment = MillingEquipmentFunc?.Invoke();
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IMachiningEquipment equipment = MillingEquipmentFunc?.Invoke();
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if (equipment == null
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if (equipment == null
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|| !equipment.TryGetMachinePositionAtTableMountZero(out Vec3d mcXyz_AttacherAtTableMountZero))
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|| !equipment.TryGetMachinePositionAtTableMountZero(out vec3d_t mcXyz_AttacherAtTableMountZero))
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return;
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return;
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Vec3d coordinateMove;
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vec3d_t coordinateMove;
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if (HeidenhainCycleDef247Q339 == 0 && HeidenhainCycleDef7Arg == null)
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if (HeidenhainCycleDef247Q339 == 0 && HeidenhainCycleDef7Arg == null)
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return;
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return;
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coordinateMove = NcFlagUtil.GetHeidenhainCoordinateOffset(
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coordinateMove = NcFlagUtil.GetHeidenhainCoordinateOffset(
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@@ -45,12 +45,12 @@ public class IsoCoordinateEntryDisplayee : IAnchoredDisplayee
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if (ncEnv == null)
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if (ncEnv == null)
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return;
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return;
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if (ncEnv.IsoCoordinateTable?.TryGetValue(IsoCoordinateId, out Vec3d coordinateMove) != true)
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if (ncEnv.IsoCoordinateTable?.TryGetValue(IsoCoordinateId, out vec3d_t coordinateMove) != true)
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return;
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return;
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string text = IsoCoordinateId ?? "";
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string text = IsoCoordinateId ?? "";
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IMachiningEquipment equipment = MillingEquipmentFunc?.Invoke();
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IMachiningEquipment equipment = MillingEquipmentFunc?.Invoke();
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if (equipment == null || !equipment.TryGetIsoCoordinatePosition(coordinateMove, out Vec3d attacherPos))
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if (equipment == null || !equipment.TryGetIsoCoordinatePosition(coordinateMove, out vec3d_t attacherPos))
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return;
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return;
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bind.ModelMatStack.Push();
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bind.ModelMatStack.Push();
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@@ -64,11 +64,11 @@ public class IsoCoordinateEntryDisplayee : IAnchoredDisplayee
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HardNcEnv ncEnv = NcEnv;
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HardNcEnv ncEnv = NcEnv;
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if (ncEnv == null)
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if (ncEnv == null)
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return;
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return;
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if (ncEnv.IsoCoordinateTable?.TryGetValue(IsoCoordinateId, out Vec3d coordinateMove) != true)
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if (ncEnv.IsoCoordinateTable?.TryGetValue(IsoCoordinateId, out vec3d_t coordinateMove) != true)
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return;
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return;
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IMachiningEquipment equipment = MillingEquipmentFunc?.Invoke();
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IMachiningEquipment equipment = MillingEquipmentFunc?.Invoke();
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if (equipment == null || !equipment.TryGetIsoCoordinatePosition(coordinateMove, out Vec3d attacherPos))
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if (equipment == null || !equipment.TryGetIsoCoordinatePosition(coordinateMove, out vec3d_t attacherPos))
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return;
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return;
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dst.Expand(attacherPos);
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dst.Expand(attacherPos);
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}
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}
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@@ -30,8 +30,8 @@ public static class DemoBuildGeom
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TransformationGeom transformationGeom = new TransformationGeom()
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TransformationGeom transformationGeom = new TransformationGeom()
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{
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{
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Transformer = new GeneralTransform(1,
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Transformer = new GeneralTransform(1,
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new StaticRotation(new Vec3d(0, 0, 1), MathUtil.ToRad(15), new Vec3d(0, 0, 0)),
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new StaticRotation(new vec3d_t(0, 0, 1), MathUtil.ToRad(15), new vec3d_t(0, 0, 0)),
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new StaticTranslation(new Vec3d(0, 0, 0))),
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new StaticTranslation(new vec3d_t(0, 0, 0))),
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Geom = stl
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Geom = stl
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};
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};
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GeomCombination geomCombination = new GeomCombination(stlFile, transformationGeom);
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GeomCombination geomCombination = new GeomCombination(stlFile, transformationGeom);
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@@ -18,7 +18,7 @@ public static class DemoIExpandToBox3d
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#region DocSite.CountBoundingBox
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#region DocSite.CountBoundingBox
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Box3d objA = new Box3d(0, 0, 0, 1, 1, 1);
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Box3d objA = new Box3d(0, 0, 0, 1, 1, 1);
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Box3d objB = new Box3d(-1, -2, -3, 3, 2, 1);
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Box3d objB = new Box3d(-1, -2, -3, 3, 2, 1);
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Vec3d objC = new Vec3d(-2, 3, -5);
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vec3d_t objC = new vec3d_t(-2, 3, -5);
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Box3d boundingbox = new Box3d(objA, objB, objC);
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Box3d boundingbox = new Box3d(objA, objB, objC);
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Console.WriteLine("boundingbox: " + boundingbox);
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Console.WriteLine("boundingbox: " + boundingbox);
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@@ -42,8 +42,8 @@ namespace Sample.MachineTool
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GeneralXyzabcMachineTool dst = GeneralXyzabcMachineTool.CreateFromChainCode(
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GeneralXyzabcMachineTool dst = GeneralXyzabcMachineTool.CreateFromChainCode(
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"[O][Y][X][C][w];[O][Z][B][S][t]");
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"[O][Y][X][C][w];[O][Z][B][S][t]");
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if (dst.ToolMountTransformer is StaticTranslation st)
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if (dst.ToolMountTransformer is StaticTranslation st)
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st.Trans = new Vec3d(-72.40, 72.40, 176.44);
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st.Trans = new vec3d_t(-72.40, 72.40, 176.44);
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dst.TransformerB.Pivot = new Vec3d(-72.4, -177.4, 225.94);
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dst.TransformerB.Pivot = new vec3d_t(-72.4, -177.4, 225.94);
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Dictionary<string, Solid> solidMap = new Dictionary<string, Solid>()
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Dictionary<string, Solid> solidMap = new Dictionary<string, Solid>()
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{
|
{
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["O"] = new Solid(new Stl("MachineTool/base.stl")),
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["O"] = new Solid(new Stl("MachineTool/base.stl")),
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@@ -23,7 +23,7 @@ public static class DemoBuildMachineToolWithoutGeometrys
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GeneralXyzabcMachineTool xyzabcMachineTool = GeneralXyzabcMachineTool.CreateFromChainCode(
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GeneralXyzabcMachineTool xyzabcMachineTool = GeneralXyzabcMachineTool.CreateFromChainCode(
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"[O][C][w];[O][X][Y][Z][B][S][t]");
|
"[O][C][w];[O][X][Y][Z][B][S][t]");
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if (xyzabcMachineTool.ToolMountTransformer is StaticTranslation st)
|
if (xyzabcMachineTool.ToolMountTransformer is StaticTranslation st)
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st.Trans = new Vec3d(-200, 200, 400);
|
st.Trans = new vec3d_t(-200, 200, 400);
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return xyzabcMachineTool;
|
return xyzabcMachineTool;
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}
|
}
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}
|
}
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@@ -74,9 +74,9 @@ public static class DemoBuildGeomOnlyMachiningProject
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//geometry anchor to each mount, so the workpiece mount is placed by the
|
//geometry anchor to each mount, so the workpiece mount is placed by the
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//transformer of the branch to it: on top of the 10 mm thick fixture geom.
|
//transformer of the branch to it: on top of the 10 mm thick fixture geom.
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Fixture fixture = Fixture.CreateDefault();
|
Fixture fixture = Fixture.CreateDefault();
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fixture.Geom = new Box3d(new Vec3d(-40, -40, 0), new Vec3d(40, 40, 10));
|
fixture.Geom = new Box3d(new vec3d_t(-40, -40, 0), new vec3d_t(40, 40, 10));
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Branch.Get(fixture.GeomAnchor, fixture.WorkpieceMount).Transformer
|
Branch.Get(fixture.GeomAnchor, fixture.WorkpieceMount).Transformer
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= new StaticTranslation(new Vec3d(0, 0, 10));
|
= new StaticTranslation(new vec3d_t(0, 0, 10));
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localProjectService.Fixture = fixture;
|
localProjectService.Fixture = fixture;
|
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|
|
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//The default shape already leads from the geometry anchor to the fixture
|
//The default shape already leads from the geometry anchor to the fixture
|
||||||
|
|||||||
@@ -187,9 +187,9 @@ public static class DemoBuildMachiningProject
|
|||||||
//geometry anchor to each mount, so the workpiece mount is placed by the
|
//geometry anchor to each mount, so the workpiece mount is placed by the
|
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//transformer of the branch to it: on top of the 10 mm thick fixture geom.
|
//transformer of the branch to it: on top of the 10 mm thick fixture geom.
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Fixture fixture = Fixture.CreateDefault();
|
Fixture fixture = Fixture.CreateDefault();
|
||||||
fixture.Geom = new Box3d(new Vec3d(-40, -40, 0), new Vec3d(40, 40, 10));
|
fixture.Geom = new Box3d(new vec3d_t(-40, -40, 0), new vec3d_t(40, 40, 10));
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||||||
Branch.Get(fixture.GeomAnchor, fixture.WorkpieceMount).Transformer
|
Branch.Get(fixture.GeomAnchor, fixture.WorkpieceMount).Transformer
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= new StaticTranslation(new Vec3d(0, 0, 10));
|
= new StaticTranslation(new vec3d_t(0, 0, 10));
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localProjectService.Fixture = fixture;
|
localProjectService.Fixture = fixture;
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#endregion
|
#endregion
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|
|
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|
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+4
-4
@@ -33,10 +33,10 @@ public static class DemoTopo1
|
|||||||
Anchor B = new Anchor(asmb, "B");
|
Anchor B = new Anchor(asmb, "B");
|
||||||
|
|
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//build kinematic link
|
//build kinematic link
|
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Branch.Attach(O, O1, new StaticTranslation(new Vec3d(0, 0, 80)));
|
Branch.Attach(O, O1, new StaticTranslation(new vec3d_t(0, 0, 80)));
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Branch brnX = Branch.Attach(O1, X, new DynamicTranslation(new Vec3d(1, 0, 0)));
|
Branch brnX = Branch.Attach(O1, X, new DynamicTranslation(new vec3d_t(1, 0, 0)));
|
||||||
Branch brnZ = Branch.Attach(X, Z, new DynamicTranslation(new Vec3d(0, 0, 1)));
|
Branch brnZ = Branch.Attach(X, Z, new DynamicTranslation(new vec3d_t(0, 0, 1)));
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||||||
Branch brnB = Branch.Attach(Z, B, new DynamicRotation(new Vec3d(0, 1, 0), 0, new Vec3d(-100, 0, 0)));
|
Branch brnB = Branch.Attach(Z, B, new DynamicRotation(new vec3d_t(0, 1, 0), 0, new vec3d_t(-100, 0, 0)));
|
||||||
|
|
||||||
//drive the dynamic transformation by single value for each branch.
|
//drive the dynamic transformation by single value for each branch.
|
||||||
brnX.Step = 200;
|
brnX.Step = 200;
|
||||||
|
|||||||
Reference in New Issue
Block a user