refactor(Hi.Sample)!: Vec3d and Vec2d are named vec3d_t and vec2d_t -- the C++ typedef names, following HiGeom 43fccaf (a word-boundary identifier rename over the 14 demo files the 09-24 rename batch left behind; the repo builds against the HiGeom project reference, so it had stopped compiling)
BREAKING CHANGE: source that names Hi.Geom.Vec3d or Hi.Geom.Vec2d as the vector type must say vec3d_t / vec2d_t. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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@@ -33,10 +33,10 @@ public static class DemoTopo1
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Anchor B = new Anchor(asmb, "B");
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//build kinematic link
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Branch.Attach(O, O1, new StaticTranslation(new Vec3d(0, 0, 80)));
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Branch brnX = Branch.Attach(O1, X, new DynamicTranslation(new Vec3d(1, 0, 0)));
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Branch brnZ = Branch.Attach(X, Z, new DynamicTranslation(new Vec3d(0, 0, 1)));
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Branch brnB = Branch.Attach(Z, B, new DynamicRotation(new Vec3d(0, 1, 0), 0, new Vec3d(-100, 0, 0)));
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Branch.Attach(O, O1, new StaticTranslation(new vec3d_t(0, 0, 80)));
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Branch brnX = Branch.Attach(O1, X, new DynamicTranslation(new vec3d_t(1, 0, 0)));
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Branch brnZ = Branch.Attach(X, Z, new DynamicTranslation(new vec3d_t(0, 0, 1)));
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Branch brnB = Branch.Attach(Z, B, new DynamicRotation(new vec3d_t(0, 1, 0), 0, new vec3d_t(-100, 0, 0)));
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//drive the dynamic transformation by single value for each branch.
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brnX.Step = 200;
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