refactor(Hi.Sample)!: Vec3d and Vec2d are named vec3d_t and vec2d_t -- the C++ typedef names, following HiGeom 43fccaf (a word-boundary identifier rename over the 14 demo files the 09-24 rename batch left behind; the repo builds against the HiGeom project reference, so it had stopped compiling)

BREAKING CHANGE: source that names Hi.Geom.Vec3d or Hi.Geom.Vec2d as the vector type must say vec3d_t / vec2d_t.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
This commit is contained in:
2026-09-24 10:21:20 +08:00
co-authored by Claude Fable 5.1
parent f4ec31806b
commit 6571576eaa
14 changed files with 44 additions and 44 deletions
+6 -6
View File
@@ -30,12 +30,12 @@ namespace Sample.Disp
{
sun.Display(bind);
bind.ModelMatStack.Push();
bind.ModelMatStack.Mul(new Mat4d(new AxisAngle4d(new Vec3d(0, 0, 1), angle_earth += 0.03)));
bind.ModelMatStack.Mul(new Mat4d(new Vec3d(12, 0, 0)));
bind.ModelMatStack.Mul(new Mat4d(new AxisAngle4d(new vec3d_t(0, 0, 1), angle_earth += 0.03)));
bind.ModelMatStack.Mul(new Mat4d(new vec3d_t(12, 0, 0)));
earth.Display(bind);
bind.ModelMatStack.Push();
bind.ModelMatStack.Mul(new Mat4d(new AxisAngle4d(new Vec3d(0, 0, 1), angle_moon += 0.02)));
bind.ModelMatStack.Mul(new Mat4d(new Vec3d(4, 0, 0)));
bind.ModelMatStack.Mul(new Mat4d(new AxisAngle4d(new vec3d_t(0, 0, 1), angle_moon += 0.02)));
bind.ModelMatStack.Mul(new Mat4d(new vec3d_t(4, 0, 0)));
moon.Display(bind);
bind.ModelMatStack.Pop();
bind.ModelMatStack.Pop();
@@ -43,8 +43,8 @@ namespace Sample.Disp
/// <inheritdoc/>
public void ExpandToBox3d(Box3d dst)
{
dst.Expand(new Vec3d(-14, -14, -2));
dst.Expand(new Vec3d(14, 14, 2));
dst.Expand(new vec3d_t(-14, -14, -2));
dst.Expand(new vec3d_t(14, 14, 2));
}
static void Main()