refactor(Hi.Sample)!: Vec3d and Vec2d are named vec3d_t and vec2d_t -- the C++ typedef names, following HiGeom 43fccaf (a word-boundary identifier rename over the 14 demo files the 09-24 rename batch left behind; the repo builds against the HiGeom project reference, so it had stopped compiling)
BREAKING CHANGE: source that names Hi.Geom.Vec3d or Hi.Geom.Vec2d as the vector type must say vec3d_t / vec2d_t. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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@@ -20,15 +20,15 @@ namespace Sample.Disp
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public void Display(Bind bind)
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{
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bind.PickID = PickingID;
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bind.Rgb = new Vec3d(isMouseOver ? 0 : 1, 1, 1);
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bind.Rgb = new vec3d_t(isMouseOver ? 0 : 1, 1, 1);
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new Box3d(0, 0, 0, 1, 1, 1).DisplayFace(bind);
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bind.PickID = 0;
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}
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/// <inheritdoc/>
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public void ExpandToBox3d(Box3d dst)
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{
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dst.Expand(new Vec3d(0, 0, 0));
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dst.Expand(new Vec3d(1, 1, 1));
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dst.Expand(new vec3d_t(0, 0, 0));
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dst.Expand(new vec3d_t(1, 1, 1));
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}
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/// <inheritdoc/>
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public override void OnMouseEnter(ui_event_type e, DispEngine dispEngine)
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