refactor(Hi.Sample)!: Vec3d and Vec2d are named vec3d_t and vec2d_t -- the C++ typedef names, following HiGeom 43fccaf (a word-boundary identifier rename over the 14 demo files the 09-24 rename batch left behind; the repo builds against the HiGeom project reference, so it had stopped compiling)

BREAKING CHANGE: source that names Hi.Geom.Vec3d or Hi.Geom.Vec2d as the vector type must say vec3d_t / vec2d_t.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
This commit is contained in:
2026-09-24 10:21:20 +08:00
co-authored by Claude Fable 5.1
parent f4ec31806b
commit 6571576eaa
14 changed files with 44 additions and 44 deletions
+9 -9
View File
@@ -40,14 +40,14 @@ namespace Sample.Disp
/// </summary>
public static void DrawLines()
{
List<Vec3d> ps;
List<vec3d_t> ps;
double[] vs;
int n = 10; //vertex num
////create drawPoints
ps = new List<Vec3d>(n);
ps = new List<vec3d_t>(n);
for (int i = 0; i < n; i++)
ps.Add(new Vec3d(i, 0, 0));
ps.Add(new vec3d_t(i, 0, 0));
vs = new double[ps.Count * 3];
for (int i = 0; i < ps.Count; i++)
{
@@ -125,8 +125,8 @@ namespace Sample.Disp
for (int i = 0, k = 0; i < n; i++)
{
//the rgb values set as casual.
Vec3d rgb = ColorUtil.GetDiscreteRgb(i);
Tri3d tri = new Tri3d(new Vec3d(i, 0, 0), new Vec3d(i + 1, 0, 0), new Vec3d(i + 0.5, 0, 1));
vec3d_t rgb = ColorUtil.GetDiscreteRgb(i);
Tri3d tri = new Tri3d(new vec3d_t(i, 0, 0), new vec3d_t(i + 1, 0, 0), new vec3d_t(i + 0.5, 0, 1));
for (int j = 0; j < 3; j++)
{
vs[k++] = rgb.x;
@@ -146,9 +146,9 @@ namespace Sample.Disp
for (int i = 0, k = 0; i < n; i++)
{
//the rgb values set as casual.
Vec3d rgb = ColorUtil.GetDiscreteRgb(i);
Tri3d tri = new Tri3d(new Vec3d(i, 0, 3), new Vec3d(i + 1, 0, 3), new Vec3d(i + 0.5, 0, 4));
Vec3d nn = tri.GetNormal();
vec3d_t rgb = ColorUtil.GetDiscreteRgb(i);
Tri3d tri = new Tri3d(new vec3d_t(i, 0, 3), new vec3d_t(i + 1, 0, 3), new vec3d_t(i + 0.5, 0, 4));
vec3d_t nn = tri.GetNormal();
for (int j = 0; j < 3; j++)
{
vs[k++] = rgb.x;
@@ -180,7 +180,7 @@ namespace Sample.Disp
int n = 10;
List<Tri3d> tris = new List<Tri3d>(n);
for (int i = 0; i < n; i++)
tris.Add(new Tri3d(new Vec3d(i, 0, 0), new Vec3d(i + 1, 0, 0), new Vec3d(i + 0.5, 0, 1)));
tris.Add(new Tri3d(new vec3d_t(i, 0, 0), new vec3d_t(i + 1, 0, 0), new vec3d_t(i + 0.5, 0, 1)));
Drawing faceDraw = tris.GetFaceDrawing();
Drawing linesDraw = tris.ToLineDrawing();