refactor(demos): own UserConfig/UserService copy for Hi.Sample
UserService moved out of the HiNc core package; Hi.Sample keeps its own copy under Sample.Common so the DemoSessionMessage #ShowStepPresent region (a live docfx code snippet referenced by two app-anatomy pages) still compiles. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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141
Common/PlayerDivConfig.cs
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141
Common/PlayerDivConfig.cs
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using Hi.Common;
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using Hi.Common.XmlUtils;
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using System.Xml;
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using System.Xml.Linq;
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namespace Sample.Common;
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/// <summary>
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/// Per-user visibility flags for the Player page's divisions (charts and
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/// info panels), flattened into a single all-boolean config persisted through
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/// <see cref="UserConfig"/>.
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/// </summary>
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/// <remarks>
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/// Defaults are tuned for a first-time user: the two info panels
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/// (<see cref="EnableStepDiv"/> and <see cref="MessageTable"/>) are ON
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/// so the Player page looks populated without having to open the
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/// Division Visibility dropdown; every chart toggle starts OFF.
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/// </remarks>
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public class PlayerDivConfig : IMakeXmlSource
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{
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#region XML IO
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/// <summary>
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/// Registers this type's deserializer with the given <see cref="XFactory"/>
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/// (or <see cref="XFactory.Default"/> when <paramref name="factory"/> is
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/// <c>null</c>). Idempotent.
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/// </summary>
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public static void Reg(XFactory factory = null)
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{
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factory ??= XFactory.Default;
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factory.Generators.TryAdd(XName, (xml, baseDirectory, relFile, progress, res)
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=> new PlayerDivConfig(xml));
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}
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/// <summary>
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/// Name for XML IO.
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/// </summary>
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public static string XName => nameof(PlayerDivConfig);
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/// <summary>
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/// Default constructor.
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/// </summary>
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public PlayerDivConfig() { }
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/// <summary>
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/// Initializes a new instance of the <see cref="PlayerDivConfig"/> class from XML data.
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/// </summary>
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/// <param name="src">XML element containing player-div data.</param>
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public PlayerDivConfig(XElement src)
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{
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if (src == null) return;
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src.Element(nameof(EnableStripAvailabilityChart))?.Value?.SelfInvoke(
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v => EnableStripAvailabilityChart = XmlConvert.ToBoolean(v));
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src.Element(nameof(EnableStripRoughnessChart))?.Value?.SelfInvoke(
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v => EnableStripRoughnessChart = XmlConvert.ToBoolean(v));
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src.Element(nameof(ColorIndexTimeChart))?.Value?.SelfInvoke(
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v => ColorIndexTimeChart = XmlConvert.ToBoolean(v));
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src.Element(nameof(ForceCycleLineDiv))?.Value?.SelfInvoke(
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v => ForceCycleLineDiv = XmlConvert.ToBoolean(v));
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src.Element(nameof(SimSpindleMomentCycleLineDiv))?.Value?.SelfInvoke(
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v => SimSpindleMomentCycleLineDiv = XmlConvert.ToBoolean(v));
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src.Element(nameof(SensorSpindleMomentCycleLineDiv))?.Value?.SelfInvoke(
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v => SensorSpindleMomentCycleLineDiv = XmlConvert.ToBoolean(v));
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src.Element(nameof(DynamometerForceCycleLineDiv))?.Value?.SelfInvoke(
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v => DynamometerForceCycleLineDiv = XmlConvert.ToBoolean(v));
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src.Element(nameof(EnableStepDiv))?.Value?.SelfInvoke(
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v => EnableStepDiv = XmlConvert.ToBoolean(v));
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src.Element(nameof(MessageTable))?.Value?.SelfInvoke(
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v => MessageTable = XmlConvert.ToBoolean(v));
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src.Element(nameof(EnableDetailDiv0))?.Value?.SelfInvoke(
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v => EnableDetailDiv0 = XmlConvert.ToBoolean(v));
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}
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/// <inheritdoc/>
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public XElement MakeXmlSource(string baseDirectory, string relFile, bool exhibitionOnly)
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{
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return new XElement(XName,
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new XElement(nameof(EnableStripAvailabilityChart), EnableStripAvailabilityChart),
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new XElement(nameof(EnableStripRoughnessChart), EnableStripRoughnessChart),
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new XElement(nameof(ColorIndexTimeChart), ColorIndexTimeChart),
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new XElement(nameof(ForceCycleLineDiv), ForceCycleLineDiv),
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new XElement(nameof(SimSpindleMomentCycleLineDiv), SimSpindleMomentCycleLineDiv),
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new XElement(nameof(SensorSpindleMomentCycleLineDiv), SensorSpindleMomentCycleLineDiv),
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new XElement(nameof(DynamometerForceCycleLineDiv), DynamometerForceCycleLineDiv),
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new XElement(nameof(EnableStepDiv), EnableStepDiv),
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new XElement(nameof(MessageTable), MessageTable),
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new XElement(nameof(EnableDetailDiv0), EnableDetailDiv0)
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);
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}
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#endregion
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/// <summary>
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/// Availability strip chart (per-step timeline coloured by availability aspect).
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/// </summary>
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public bool EnableStripAvailabilityChart { get; set; } = false;
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/// <summary>
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/// Surface-roughness strip chart (per-step timeline coloured by surface-roughness aspect).
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/// </summary>
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public bool EnableStripRoughnessChart { get; set; } = false;
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/// <summary>
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/// Color-index strip chart (single-strip timeline coloured by arbitrary numeric/bool aspect).
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/// </summary>
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public bool ColorIndexTimeChart { get; set; } = false;
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/// <summary>
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/// Cycle-line chart of cutting force along the step's rotation cycle.
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/// </summary>
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public bool ForceCycleLineDiv { get; set; } = false;
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/// <summary>
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/// Cycle-line chart of simulation-derived spindle moment on spindle-rotation coordinate.
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/// </summary>
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public bool SimSpindleMomentCycleLineDiv { get; set; } = false;
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/// <summary>
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/// Cycle-line chart of sensor-measured spindle moment (overlay on sim moment).
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/// </summary>
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public bool SensorSpindleMomentCycleLineDiv { get; set; } = false;
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/// <summary>
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/// Cycle-line chart of sensor-measured force from an external dynamometer.
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/// </summary>
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public bool DynamometerForceCycleLineDiv { get; set; } = false;
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/// <summary>
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/// Full / condensed step information panel (Selected Step Info).
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/// </summary>
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public bool EnableStepDiv { get; set; } = true;
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/// <summary>
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/// Session messages panel.
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/// </summary>
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public bool MessageTable { get; set; } = true;
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/// <summary>
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/// Developer-only raw step-property dump panel.
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/// </summary>
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public bool EnableDetailDiv0 { get; set; } = false;
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}
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173
Common/UserConfig.cs
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173
Common/UserConfig.cs
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@ -0,0 +1,173 @@
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using Hi.Cbtr;
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using Hi.Common;
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using Hi.Common.XmlUtils;
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using Hi.MachiningSteps;
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using Hi.NcMech.Fixtures;
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using Hi.NcMech.Workpieces;
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using System.Collections.Generic;
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using System.Linq;
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using System.Xml;
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using System.Xml.Linq;
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namespace Sample.Common;
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/// <summary>
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/// User Configuration.
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/// </summary>
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/// <remarks>
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/// Sample-owned copy of the per-GUI user configuration, kept so the
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/// <see cref="DemoSessionMessage"/> step-present demo still compiles. Each
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/// GUI/APP keeps its own version; the core engine package (HiNc) no longer
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/// carries any GUI configuration type.
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/// </remarks>
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public class UserConfig : IMakeXmlSource
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{
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/// <summary>
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/// Registers this type's deserializer with the given <see cref="XFactory"/>
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/// (or <see cref="XFactory.Default"/> when <paramref name="factory"/> is
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/// <c>null</c>). Idempotent.
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/// </summary>
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public static void Reg(XFactory factory = null)
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{
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factory ??= XFactory.Default;
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factory.Generators.TryAdd(XName, (xml, baseDirectory, relFile, progress, res)
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=> new UserConfig(xml, baseDirectory));
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}
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#region XML IO
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/// <summary>
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/// Name for XML IO.
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/// </summary>
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public static string XName => nameof(UserConfig);
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/// <summary>
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/// Initializes a new instance of the <see cref="UserConfig"/> class from XML data.
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/// </summary>
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/// <param name="src">XML element containing configuration data</param>
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/// <param name="baseDirectory">Base directory for resolving relative paths</param>
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public UserConfig(XElement src, string baseDirectory)
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{
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if (src == null) return;
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src.Element(nameof(ShowPhysicsOptions))?.Value?.SelfInvoke(
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v => ShowPhysicsOptions = XmlConvert.ToBoolean(v));
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src.Element(nameof(LanguageCode))?.Value?.SelfInvoke(v => LanguageCode = v);
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src.Element(nameof(EnableFullControl))?.Value?.SelfInvoke(
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v => EnableFullControl = XmlConvert.ToBoolean(v));
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src.Element(nameof(GraphicCacheLowerLimitMb))?.Value?.SelfInvoke(
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v => GraphicCacheLowerLimitMb = XmlConvert.ToDouble(v));
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src.Element(nameof(GraphicCacheUpperLimitMb))?.Value?.SelfInvoke(
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v => GraphicCacheUpperLimitMb = XmlConvert.ToDouble(v));
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src.Element(nameof(GraphicCacheMb))?.Value?.SelfInvoke(
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v => GraphicCacheMb = XmlConvert.ToInt64(v));
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src.Element(nameof(DisplayedStepPresentKeyList))?.SelfInvoke(ee =>
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{
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DisplayedStepPresentKeyList = ee.Elements("Item").Select(e => e.Value).ToList();
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});
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// Load FixtureSetupDisplayeeConfig
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src.Element(nameof(FixtureSetupDisplayeeConfig))?.SelfInvoke(e =>
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{
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FixtureSetupDisplayeeConfig = new FixtureEditorDisplayeeConfig(e);
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});
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// Load EquipmentWorkpieceSetupDisplayeeConfig
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src.Element(nameof(EquipmentWorkpieceSetupDisplayeeConfig))?.SelfInvoke(e =>
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{
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EquipmentWorkpieceSetupDisplayeeConfig = new WorkpieceEditorDisplayeeConfig(e);
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});
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// Load PlayerDivConfig
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src.Element(nameof(PlayerDivConfig))?.SelfInvoke(e =>
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{
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PlayerDivConfig = new PlayerDivConfig(e);
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});
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}
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/// <inheritdoc/>
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public XElement MakeXmlSource(string baseDirectory, string relFile, bool exhibitionOnly)
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{
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XElement dst = new XElement(XName,
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new XElement(nameof(ShowPhysicsOptions), ShowPhysicsOptions),
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new XElement(nameof(LanguageCode), LanguageCode),
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new XElement(nameof(EnableFullControl), EnableFullControl),
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new XElement(nameof(GraphicCacheLowerLimitMb), GraphicCacheLowerLimitMb),
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new XElement(nameof(GraphicCacheUpperLimitMb), GraphicCacheUpperLimitMb),
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new XElement(nameof(GraphicCacheMb), GraphicCacheMb),
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new XElement(nameof(DisplayedStepPresentKeyList),
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DisplayedStepPresentKeyList.Select(v => new XElement("Item", v))),
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new XElement(nameof(FixtureSetupDisplayeeConfig),
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FixtureSetupDisplayeeConfig?.MakeXmlSource(baseDirectory, relFile, exhibitionOnly)),
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new XElement(nameof(EquipmentWorkpieceSetupDisplayeeConfig),
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EquipmentWorkpieceSetupDisplayeeConfig?.MakeXmlSource(baseDirectory, relFile, exhibitionOnly)),
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PlayerDivConfig?.MakeXmlSource(baseDirectory, relFile, exhibitionOnly)
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);
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return dst;
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}
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#endregion
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/// <summary>
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/// Gets or sets whether to show physics options in the UI.
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/// </summary>
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public bool ShowPhysicsOptions { get; set; } = false;
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/// <summary>
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/// Gets or sets the language code for the application UI.
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/// </summary>
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public string LanguageCode { get; set; } = "en";
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/// <summary>
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/// Enable Full control of the application.
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/// Eanble System.Diagnostics.Process in GUI Script Command.
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/// Not used yet.
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/// </summary>
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public bool EnableFullControl { get; set; }
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/// <summary>
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/// Gets or sets the lower limit of graphic cache in megabytes.
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/// </summary>
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public double GraphicCacheLowerLimitMb { get; set; } = 10;
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/// <summary>
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/// Gets or sets the upper limit of graphic cache in megabytes.
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/// </summary>
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public double GraphicCacheUpperLimitMb { get; set; } = 1200;
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/// <summary>
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/// Gets or sets the graphic cache size in megabytes.
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/// </summary>
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public long GraphicCacheMb
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{
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get => CubeTree.DispCacheMb;
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set => CubeTree.DispCacheMb = value;
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}
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/// <summary>
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/// Step infomation key list to show.
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/// </summary>
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public List<string> DisplayedStepPresentKeyList { get; set; } = new List<string>([
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nameof(MachiningStep.StepIndex),
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nameof(MachiningStep.FileNo), nameof(MachiningStep.LineNo),
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nameof(MachiningStep.FilePath),nameof(MachiningStep.AccumulatedTime),
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nameof(MachiningStep.LineText),nameof(MachiningStep.FlagsText),
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nameof(MachiningStep.ToolId),
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nameof(MachiningStep.SpindleSpeed_rpm),nameof(MachiningStep.Feedrate_mmdmin),
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nameof(MachiningStep.Mrr_mm3ds),
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nameof(MachiningStep.AvgAbsTorque_Nm),
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]);
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/// <summary>
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/// Configuration for FixtureSetupDisplayee
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/// </summary>
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public FixtureEditorDisplayeeConfig FixtureSetupDisplayeeConfig { get; set; } = new FixtureEditorDisplayeeConfig();
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/// <summary>
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/// Configuration for EquipmentWorkpieceSetupDisplayee
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/// </summary>
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public WorkpieceEditorDisplayeeConfig EquipmentWorkpieceSetupDisplayeeConfig { get; set; } = new WorkpieceEditorDisplayeeConfig();
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/// <summary>
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/// Per-user visibility flags for the Player page's divisions (charts and info panels).
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/// Persisted alongside the rest of this <see cref="UserConfig"/>.
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/// </summary>
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public PlayerDivConfig PlayerDivConfig { get; set; } = new PlayerDivConfig();
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/// <summary>
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/// Default constructor
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/// </summary>
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public UserConfig() { }
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}
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160
Common/UserService.cs
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160
Common/UserService.cs
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using Hi.Common;
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using Hi.Common.XmlUtils;
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using Hi.Licenses;
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using Hi.MachiningSteps;
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using Microsoft.Extensions.Logging;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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namespace Sample.Common;
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/// <summary>
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/// User Service.
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/// </summary>
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/// <remarks>
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/// Sample-owned copy, kept so the <see cref="DemoSessionMessage"/> step-present
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/// demo still compiles. Each GUI/APP keeps its own version; the core engine
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/// package (HiNc) no longer carries this GUI service type.
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/// </remarks>
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public class UserService : IDisposable
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{
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/// <summary>
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/// Gets or sets the application configuration.
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/// </summary>
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public UserConfig UserConfig { get; set; } = new UserConfig();
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/// <summary>
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/// Gets or sets the path to the application configuration file.
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/// </summary>
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public string UserConfigPath { get; set; }
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/// <summary>
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/// Gets whether physics features are enabled based on configuration and license.
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/// </summary>
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public bool EnablePhysics =>
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UserConfig.ShowPhysicsOptions && IsPhysicsLicensed;
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/// <summary>
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/// Gets whether advanced physics features are licensed.
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/// </summary>
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public bool IsPhysicsLicensed => License.IsLoggedIn(AuthFeature.AdvancedPhysics);
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//runtime properties are not in the category of canonical IO.
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#region Runtime Property
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private readonly ILogger _logger;
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LooseRunner SaveConfigLooseRunner;
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/// <summary>
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/// Gets or sets the currently selected item in the application.
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/// </summary>
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public object SelectedItem { get; set; }
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private bool disposedValue;
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#endregion
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/// <summary>
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/// Initializes a new instance of the <see cref="UserService"/> class.
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/// </summary>
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/// <param name="logger">The logger instance.</param>
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public UserService(ILogger logger) { _logger = logger; SaveConfigLooseRunner = new LooseRunner(logger); }
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/// <summary>
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/// Initializes a new instance of the <see cref="UserService"/> class with the specified configuration.
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/// </summary>
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/// <param name="appConfig">The application configuration.</param>
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/// <param name="logger">The logger instance.</param>
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public UserService(UserConfig appConfig, ILogger logger) : this(logger) { UserConfig = appConfig; }
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/// <summary>
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/// Saves the user configuration to the file specified by <see cref="UserConfigPath"/>.
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/// </summary>
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public void SaveUserConfig()
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{
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try
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{
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if (UserConfigPath != null)
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UserConfig.MakeXmlSourceToFile(UserConfigPath);
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}
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catch (Exception ex)
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{
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_logger?.LogError(ex, "{Message}", ex.Message);
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}
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}
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/// <summary>
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/// Schedules a loose save of the user configuration using a LooseRunner.
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/// </summary>
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public void LooseSaveUserConfig()
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{
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SaveConfigLooseRunner.TryRun(token => SaveUserConfig());
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}
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#region step present
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/// <summary>
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/// Gets or sets additional step presentation access configurations.
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/// </summary>
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public Dictionary<string, PresentAccess> AdditionalStepPresentAccess { get; set; } = new Dictionary<string, PresentAccess>();
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/// <summary>
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/// StepPresentAccessDictionary.
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/// Read only.
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/// </summary>
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public Dictionary<string, PresentAccess> StepPresentAccessDictionary
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{
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get
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{
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var originalPresentAccessDictionary = typeof(MachiningStep).GetProperties()
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.Where(p => p.GetCustomAttribute<PresentAttribute>() != null)
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.ToDictionary(prop => prop.Name, prop =>
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new PresentAccess(prop.GetCustomAttribute<PresentAttribute>(),
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step => prop.GetValue(step)));
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var presentAccessDictionary = new Dictionary<string, PresentAccess>(
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AdditionalStepPresentAccess.Concat(originalPresentAccessDictionary));
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return presentAccessDictionary;
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}
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}
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/// <summary>
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/// Candidate Step Present Key List for display.
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/// Read only.
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/// </summary>
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public List<string> CandidateStepPresentKeyList => StepPresentAccessDictionary.Keys.ToList();
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/// <summary>
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/// StepPresentAccessList for display.
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/// Read only.
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/// </summary>
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public List<KeyValuePair<string, PresentAccess>> DisplayedStepPresentAccessList
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{
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get
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{
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var displayedStepPresentKeyList = UserConfig.DisplayedStepPresentKeyList;
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List<KeyValuePair<string, PresentAccess>> dst
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= new List<KeyValuePair<string, PresentAccess>>(
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displayedStepPresentKeyList.Count);
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var stepPresentAccessDictionary = StepPresentAccessDictionary;
|
||||
foreach (var key in displayedStepPresentKeyList)
|
||||
{
|
||||
if (stepPresentAccessDictionary.TryGetValue(
|
||||
key, out var access))
|
||||
{
|
||||
dst.Add(new KeyValuePair<string, PresentAccess>(key, access));
|
||||
}
|
||||
}
|
||||
return dst;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
/// <inheritdoc/>
|
||||
protected virtual void Dispose(bool disposing)
|
||||
{
|
||||
if (!disposedValue)
|
||||
{
|
||||
if (disposing)
|
||||
{
|
||||
SaveConfigLooseRunner.Dispose();
|
||||
}
|
||||
disposedValue = true;
|
||||
}
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public void Dispose()
|
||||
{
|
||||
// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
|
||||
Dispose(disposing: true);
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
}
|
||||
Loading…
x
Reference in New Issue
Block a user