diff --git a/Disp/DemoSatellite.cs b/Disp/DemoSatellite.cs
index 265b755..ba601e8 100644
--- a/Disp/DemoSatellite.cs
+++ b/Disp/DemoSatellite.cs
@@ -6,7 +6,7 @@ namespace Sample.Disp
///
/// Demonstrates a simple solar system animation using interface.
/// Shows how to create a hierarchical transform structure with sun, earth and moon using
- /// matrices and model matrix stack transformations.
+ /// matrices and model matrix stack transformations.
///
///
/// ### Source Code
@@ -30,12 +30,12 @@ namespace Sample.Disp
{
sun.Display(bind);
bind.ModelMatStack.Push();
- bind.ModelMatStack.Mul(new Mat4d(new AxisAngle4d(new vec3d_t(0, 0, 1), angle_earth += 0.03)));
- bind.ModelMatStack.Mul(new Mat4d(new vec3d_t(12, 0, 0)));
+ bind.ModelMatStack.Mul(new mat4d_t(new AxisAngle4d(new vec3d_t(0, 0, 1), angle_earth += 0.03)));
+ bind.ModelMatStack.Mul(new mat4d_t(new vec3d_t(12, 0, 0)));
earth.Display(bind);
bind.ModelMatStack.Push();
- bind.ModelMatStack.Mul(new Mat4d(new AxisAngle4d(new vec3d_t(0, 0, 1), angle_moon += 0.02)));
- bind.ModelMatStack.Mul(new Mat4d(new vec3d_t(4, 0, 0)));
+ bind.ModelMatStack.Mul(new mat4d_t(new AxisAngle4d(new vec3d_t(0, 0, 1), angle_moon += 0.02)));
+ bind.ModelMatStack.Mul(new mat4d_t(new vec3d_t(4, 0, 0)));
moon.Display(bind);
bind.ModelMatStack.Pop();
bind.ModelMatStack.Pop();
diff --git a/Mech/DemoTopo1.cs b/Mech/DemoTopo1.cs
index 518020a..23e7742 100644
--- a/Mech/DemoTopo1.cs
+++ b/Mech/DemoTopo1.cs
@@ -44,9 +44,9 @@ public static class DemoTopo1
brnB.Step = MathUtil.ToRad(-60);
//Get and show the transform matrices relative to O.
- Dictionary matMap = asmb.GetMat4dMap(O);
+ Dictionary matMap = asmb.GetMat4dMap(O);
Console.WriteLine("Transform Matrix relative to O:");
- foreach (KeyValuePair keyValue in matMap)
+ foreach (KeyValuePair keyValue in matMap)
Console.WriteLine($"{keyValue.Key.Name} : {keyValue.Value}");
#endregion