feat(demos): take over the ten framework-independent samples from Hi.Sample.Wpf
Hi.WinForm and Hi.WpfPlus are being retired, and Hi.Sample.Wpf existed only to demonstrate Hi.WpfPlus -- but ten of its fourteen files never touched WPF at all. Those move here rather than leaving with it: - The three displayees upgrading-to-3.2/breaking-changes.md tells callers to copy -- MachiningProjectDisplayee, IsoCoordinateEntryDisplayee, HeidenhainCoordinateEntryDisplayee. They compose only public API over LocalProjectService, which is the point of shipping them as a starting sample; that doc now points at Hi.Sample/Disp/. - Seven display demos -- Cylindroid, DiscreteRgb, Drawing, Pick1, Pick2, Pickable, Satellite. Their only WPF coupling was the closing DemoUtil.RunApplication call. DemoUtil is rewritten for a project with no canvas. HiAPI ships none any more, so a sample cannot end by opening a window; Present() initializes the app, reports the displayee's type and bounding box, and shuts down, which makes the samples runnable and checkable headlessly and puts the handover where it actually is -- the application assigns the composed IDisplayee to its own canvas' DispEngine. The four files that genuinely need WPF (DemoStl, the old DemoUtil, and the two Machining demos) stay behind and retire with Hi.Sample.Wpf. Each moved file's own [!code-csharp] doc-comment path was repointed from ~/../Hi.Sample.Wpf/Disp/ to ~/../Hi.Sample/Disp/. Builds clean at x64: 0 warnings, 0 errors. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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using Hi.Geom;
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using Hi.Disp;
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using Hi.Native;
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namespace Sample.Disp
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{
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/// <summary>
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/// Demonstrates basic object picking with mouse interaction in the HiAPI system.
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/// Shows how to create a pickable 3D object that responds to mouse events by changing its appearance.
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/// Implements the Pickable base class to enable mouse event handling.
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/// </summary>
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/// <remarks>
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/// ### Source Code
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/// [!code-csharp[SampleCode](~/../Hi.Sample/Disp/DemoPick1.cs)]
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/// </remarks>
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public class DemoPick1 : Pickable, IDisplayee
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{
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bool isMouseOver = false;
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/// <inheritdoc/>
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public void Display(Bind bind)
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{
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bind.PickID = PickingID;
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bind.Rgb = new Vec3d(isMouseOver ? 0 : 1, 1, 1);
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new Box3d(0, 0, 0, 1, 1, 1).DisplayFace(bind);
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bind.PickID = 0;
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}
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/// <inheritdoc/>
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public void ExpandToBox3d(Box3d dst)
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{
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dst.Expand(new Vec3d(0, 0, 0));
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dst.Expand(new Vec3d(1, 1, 1));
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}
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/// <inheritdoc/>
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public override void OnMouseEnter(ui_event_type e, DispEngine dispEngine)
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{
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isMouseOver = true;
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}
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/// <inheritdoc/>
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public override void OnMouseLeave(ui_event_type e, DispEngine dispEngine)
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{
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isMouseOver = false;
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}
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/// <summary>
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/// Entry point for the DemoPick1 example.
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/// Creates and displays a simple pickable object that changes color on mouse hover.
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/// </summary>
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static void Main()
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{
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DemoUtil.Present("DemoPick1", new DemoPick1());
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}
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}
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}
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