using Hi.Disp; using Hi.Disp.Flag; using Hi.Geom; using Hi.Coloring; namespace Sample.Disp { /// /// Demonstrates the use of discrete RGB colors for rendering multiple objects. /// Shows how to apply different colors to similar geometric shapes using the /// method from class. /// /// /// ### Source Code /// [!code-csharp[SampleCode](~/../Hi.Sample.Wpf/Disp/DemoDiscreteRgb.cs)] /// public class DemoDiscreteRgb : IDisplayee { /// public void Display(Bind bind) { bind.RGB = ColorUtil.GetDiscreteRGB_Env(); new Box3d(0, 0, 0, 1, 1, 1).ToDraw_Face().Display(bind); bind.RGB = ColorUtil.GetDiscreteRGB_Env(); new Box3d(1, 0, 0, 2, 1, 1).ToDraw_Face().Display(bind); bind.RGB = ColorUtil.GetDiscreteRGB_Env(); new Box3d(2, 0, 0, 3, 1, 1).ToDraw_Face().Display(bind); } /// public void ExpandToBox3d(Box3d dst) { dst.Expand(new Vec3d(0, 0, 0)); dst.Expand(new Vec3d(3, 1, 1)); } static void Main() { DemoUtil.RunApplication("Demo Discrete I", new DispList(new CoordinateDrawing(), new DemoDiscreteRgb())); } } }